The rooms
Five doors. Pick one.
From a first visit to a fifth: every room tells its own story, and every one can be won.
Room 0160 minutes

The Vault
Forty minutes until the night guard does his round.
Difficulty 3 of 5: A real puzzle
Players 2 to 6 · €120 a team
Room 0260 minutes

The Observatory
The professor found a comet nobody believed in. Then he vanished.
Difficulty 2 of 5: Easy going
Players 2 to 5 · €110 a team
Room 0475 minutes

Nautilus
Ninety metres down, the reactor is failing and the hatch won’t open.
Difficulty 5 of 5: Experts
Players 3 to 6 · €150 a team
Room 0360 minutes

The Archive
One drawer in ten thousand holds the forged will.
Difficulty 1 of 5: First timers
Players 2 to 5 · €100 a team
Room 0560 minutes

Clockwork
The town clock stopped at 11:59. Start it before midnight.
Difficulty 4 of 5: Hard
Players 2 to 4 · €110 a team
On the plan
How hard is hard?
Difficulty 1 of 5: First timers
First timers. Clear clues, one thing at a time. Great with children.
Difficulty 2 of 5: Easy going
Easy going. A few puzzles at once, nothing obscure.
Difficulty 3 of 5: A real puzzle
A real puzzle. You will need to split up and talk.
Difficulty 4 of 5: Hard
Hard. Layers of puzzles and a story to work out. Best with some experience.
Difficulty 5 of 5: Experts
Experts. For teams who have done five rooms or more. Very few get out without a hint.
One price per team, from two players to six (Nautilus from three). Come ten minutes before your time. Under-16s play with an adult.