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· Game masters

To hint or not to hint

What our game masters see from the control room, and when they decide to help.

A game master in a control room watching camera screens of players, a microphone on the desk, blue light

Behind every room is a game master watching five screens, listening to every word and deciding, all game long, whether to step in.

The rule of three minutes

If a team has stood still on one puzzle for three minutes, they will not solve it by standing still for four. That is when a gentle nudge appears on the screen.

Hints that don’t give it away

A good hint points at the right shelf, not the right answer. “Have you looked at the dates?” is better than “The code is 1987.”

When we don’t help

When a team is close, and loud, and enjoying it. Some of the best minutes in a game are the ones where everybody is shouting at once.

Ask the game masters

Rooms, booking, groups and vouchers

Hi! Ask us which room suits your team, how hard they are, group bookings, vouchers or how to find the blue door.

Colours

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